If you can keep your berserk rolling then you can chain multiple WoTB together and get a massive spike to damage. Damage to vulnerable will always deal 20% multiplicative bonus damage. , the vulnerable system). Every damage bucket is a multiplicative bonus to any other damage bucket. vulnerability item rolls would become more in line with crit chance effects of 1-10%. 05 – 0. Base damage * (Product of each applicable source of. 45 = 1. For Overpower i'm not 100% sure, but it should be added after all damage is calculated on top, and you have a flat 3% chance for it to happen (which cannot be increased, besides some skills that can possibily gurantee it). 2. DPS. Our calculators includes: Diablo 4 Barbarian Skill Tree Calculator, Diablo 4 Damage Calculator, and Diablo 4 Build Calculator. Because access to these two buckets was generally more attainable than something like Overpower damage—which has a fixed chance to occur at 3%. My impression of the skill in beta that it’s an underwhelming skill. The strengths greatly outweigh the weaknesses here as we are capable of quickly clearing all types of. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Additionally, it visually represents the "damage buckets" where different stats are grouped together, providing a clear. Damage Reduction from Close Enemies: Reduces incoming damage taken from enemies in melee range. It’s funny how much people are freaking out about “damage buckets” when it’s one of the most basic concepts in video games and nearly every game has them. Plan and share your D4 builds with our complete Diablo 4 Build Planner Calculator. Ein Monat. Crit damage is 50% damage, vulnerable is 20%. Before, damage sources such as Critical Strike Damage, Vulnerable Damage, and Overpower Damage were in different buckets, and when these buckets mixed with each other, the full amount of bonus damage from each bucket was multiplied together. goldeneye-1983 May 29, 2023, 8:40pm 10. For DD, it's just whatever damage is being applied, and it's applied once (i. The problem with Vulnerability is its availability and the fact that it's alone in its bucket. Item Enchantment Requirements & Restrictions. An In-depth Analysis of the Implications. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. TLDR, the goal in Diablo 4 is to stop doing this: And instead, do this: In this article, we’ll help. 03 – 0. 2 * (1 - 0. ChillinSpree-1165 June 30, 2023, 4:31am 11. Rename the stat vulnerability effectiveness and adjust items and effects to reflect its impact. Google "D4 damage buckets" for precise explanation about how the damage in the game is exactly calculated. Today we go over my excel damage calculator!Check my discord to download it. 24 which on its own is a massive bonus. Step. D4 Vulnerable Damage. Dmg increase for blah crappy blah… why is it sooo bad? it literally makes my eyes bleed. Of course Base * Crit is always multiplicative, every aRPG has. 2) = 36% Fire damage. I have a concern about Damage over time in diablo 4. 5 into the calculator. 0. Starting Stats for Each Class in Diablo 4 Diablo 4 Barbarians begin with 10 Strength, 8 Dexterity, 7 Intelligence. if it was crit damage + vuln + everything else, then the everything else bucket can become. The changes to damage buckets in Season 2 have shaken up the meta and opened up new possibilities for character builds. djinfish • 2 mo. ) $1:. if it was crit damage + vuln + everything else, then the everything else bucket can become. Let’s say I have 40% Lightning Resistance. 2 on Damage Buckets. net!As of current, Primary Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage, and Multiplied Damage all multiply together for a final number. doesn't matter how many you stack, whether it is 10 or 10,000. ) Conceited Aspect (Deal [15-25%] increased damage while you have a Barrier active. Builds. The damage calculator simplifies the process by performing the calculations for you. Cap vulnerable damage at a specific percentage. Sounds like in this game you have to hit bonuses in every bucket over specializing in just one area (like lightning only or crit only) And (while healthy) might be it's own bucket. [+]% Damage (includes. Multiply that percentage by the damage value on your weapon and you get the damage that you deal with that skill. Suprisingly, many of these hypothesis lack objective confirmation from either in-game testing or even from Blizzard. Item Rarity, on the other hand, does not necessarily affect Item Power. Sometimes damage isn’t as easy as sheet DPS and I do t have the skill with excel to be able to calculate every skill/gear combo to find an optimal build. 0 or 3,600% damage. are all put into the same "bucket", so these damage modifiers are considered Additive rather than Multiplicative and do not provide an equivalent amount of increased. If you see something like "x10%", you want it. For example, having 50% dmg vs vulnerable and 30% dmg vs elites as well as 20% close damage, would the close damage vs a vulnerable elite be multiplicative, i. That, in turn, means that from level 1 to 44 (the level for which we've. Flat damage is where it all starts from, and is the biggest boost in actual damage. I would like to see a way to measure DPS in game, if by a passive damage calculator that tallies damage after an encounter or if by a training dummy in town. Core Stats (need 4 items with it), Resistances, Max Life. I mean you could call weapon damage its own bucket too if you wanted. While you can also modify them, these affixes appear depending on the rarity of your items and weapons. The landing left him with a severe concussion and brain damage. Today we go over my excel damage calculator!Check my discord to download it. . Diablo IV. I was only getting white tiered weapons in the shooting range. 885). Starting with the best leveling and DPS build for the Diablo IV Barbarian class, this is an Upheaval Barbarian Build, to play this build, the main skills it utilizes include Flay, Upheaval, Leap, Rallying Cry, War Cry, Death Blow, and Call of the Ancients. e. . Battle. This guide covers Item Affixes that can appear on Magic, Rare, Legendary, and Unique items in Diablo 4. You simply use Flay. I use D4ut. The Vulnerable status effect increases the damage taken by enemies for a short duration. Enjoy an ad-free experience, unlock premium features, & support the site!Diablo 4 overpower is a status effect that grants your abilities extra damage. So, we split that evenly into the 2 buckets and we get: (1. 5k in character screen. The Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0. Let’s delve into both:Follow me on Twitch! Bucket Info Add Stats if you want to calculate change in DR & EHP for a specific case. Posted by. Hope they keep up this level of effort to raise interest in D4. So, it will be 100 x 50% x 60% = 30 Damage Reduction from Armor. ) $0. Keep a link to the master for updated versions. What are Damage Buckets. 5) = 90,000 I'm going to post this in another thread to get verification Edit* For further clarification this is with the assumption that you do not have bonus to core skill damage in the first place. ago. I can't test this much so let me know if it doesn't work. . ; Necrotic Carapace makes use of your Corpse generation. Your character’s Thorns stat is the total sum of all the Thorns affixes on all of your equipped items, plus a bonus based on whatever Skill Damage boost you get. 2 we need to understand that any additional vulnerable damage adds to the additive damage bucket, due to item affix buffs to Vulnerable it will likely yield more damage than other additive damage affixes. It scales from your overall health and fortify stats and has a 3% chance of being activated with any skill. Ive checked couple of articles about damage buckets but those dont align. I’m aware that there are several buckets (I. Powered by the DotGG platform!That’s because in D4 monsters have armor. We set out on a journey to figure it all out. The first box (from left to right) is for the total bonus. 2x to "vulnerable" targets, as of Patch 1. The exact buckets shown in the video are based on outdated info. ・ Paranormal Bone Spear. This term was. DR = Damage Reduction in this post, not diminishing returns Just wanted to clarify, since I see lots of people and websites saying things like "you want to spread your DR across multiple buckets" or the opposite, due to diminishing returns. I believe the 30% stat gain is attack speed, critical chance, main stats, health, fortify, armor, resist, aka main stats only. 2), which equals 14,000. Some affixes can also offer you resistance to certain types of damage and enemies. This is a standalone bucket that. In order to promote greater. 0Diablo 4 Damage Calculator Base Damage Calculation. Powerful Rogue Build for Diablo 4 - High Damage DPS Rogue Setup - AlcastHQ. I use this to break character/monster damage down against a range of AC values. My ca. Instead, you will reduce 0. When a player is hit by an enemy, the enemy will take a percentage of that damage back as Thorns damage. Diablo 4 throws plenty of different stats at players, from attack power to defenses and resistances, but one of the most important factors of the game players want to know is the damage bucket system. Before, damage sources such as Critical Strike Damage, Vulnerable Damage, and Overpower Damage were in different buckets, and when these buckets mixed with each other, the full amount of bonus damage from each bucket was multiplied together. Additive Bonuses. raddRes = 0. A Cool Down Reduction stat beats the snot out of a primary stat roll and will add far more damage output without changing your attack power. 5, d8= 4. Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds. Note your skill damage formula is the number generated from the weapon’s damage, your skill damage modifiers, such as skill damage on gear, any legendary affix or class passive skill power improvements, and the skill’s damage as well. The changes to how Critical Strike Damage is calculated in Season 2 appear to have a hidden nerf to Lightning builds. A bucket is a collection of stats which, in the damage formula, are lumped together and contribute to each other additively. One thing i am not sure about however is how intelligence and core skill damage interact with damage. Skills and passives scale their damage based on your weapon. 2 changes to high heavens while chanting a blizzard gospel gives me little hope. Sure they nerfed crit and vulnerable into the ground, but left. dmg vs close, damage while healthy is in the same bucket in maxroll but in different bucket in mobalytics! I want. Base damage *Total Additive Bonus *Vulnerable Damage Bonus *Total Critical Strike Damage *Main Stat Damage Bonus *Global Multiplier(s) + Overpower Damage = Final Damage Damage Calculation Example: Let's say we have 100 base damage after scaling our weapon damage with skill damage value, and these multipliers are affecting us: Here's a useful tool to calculate your estimated damage in Diablo 4, made by d4ut. Solution: to damage buckets 1- Weapon DPS 2- Main Stat 3- Vulnerable Damage (base 20% never increases) 4- Critical Damage 5- Everything else (Damage To & Damage VS, Damage with) Also, possibly reduce some accessibility that can always constantly apply Vulnerable. 92 * [1+ 0. Stat 2. As Bone. There are a few ways to fix this-. Thorns is an Offensive Stat in Diablo 4 . 1% Healing Received, and +0. As we know where are 5 damage buckets : main stat, crit damage, vulnerable damage, x% global modifiers (coming from skills or legendary aspects). 10 base damage * 2 * 3 * 4 = 240 damage. Adding more buckets will further reduce build variety because it will force you to divide your damage into all buckets as evenly as possible to get the most damage out of your build. Introduction. e. It’s possible to use additional calculation in a few cases, like the one you’re suggesting (Weapon Damage vs Skill. 2 + 0. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. $2. The quest to reach those enormous giant numbers in Diablo 4 never ends. TLDR: All increased Vulnerable and Crit damage holds same value as any other additive source of damage now after patch. This doesn’t make sense. Each point in this stat gives +0. This is because 'crit damage' is in a different bucket than 'core skills'. At maximum points, Penetrating Shot deals 133% of your base damage, and has a 80% total Lucky Hit Chance. here is the table. In Diablo 4, damage stats are divided into categories or “buckets”. Weapon base damage * attack speed * additive damage (including vuln + crit) * main stat (%) * 1. Druid damage is NOT okay. Diablo IV Open MenuClose Menu Open MenuClose Menu Path of Exile 2 were in different buckets, and when these buckets mixed with each other, the full. It is represented by a purple glow around the Health Bar for enemies and a cracked Health Globe for you. This modifier is special as it seems not to be additive with other modifiers. #Diablo4 #Damage #Mechanics #DiabloPartner Before Diablo 4's launch many people spend their time theorycrafting the best builds possible. " I've seen a lot of discussions about the buckets for typical stuff like crit, vulnerable, additives, etc. Let's delve into some of the key damage buckets and their importance. Have your own cool or fun build? Create and share it with other gamers via the Mobalytics platform! Everything you need for dominating Diablo 4 is here at Mobalytics: tier lists, class builds and guides, overlays. Weapon Damage: Derived from the item power of your weapon (s). 15% dmg to injuried enemies. Step. -Different buckets are multiplicative with other damage buckets So you have stuff like +damage to elites, +damage to chilled enemies, +damage to stunned enemies, +damage while fortified, etc, etc. It is depending lastly on the Spell, but they normally do not affect DoTs. Bone Spear makes the first enemy hit Vulnerable for 3 seconds. Stat 2. This is useful for class buffs that make you take x% less damage. In this Diablo 4 Druid leveling build we will focus predominantly on the. theevilyouknow • 1 mo. Ken Allsop Published: Jul 2,. The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. Thorns refers to the damage dealt to Enemies when players get hit. And what are the buckets? Lets assume it works similar to outgoing damage buckets. The buckets contain specific subcategory modifiers that affect your character's damage output. These tools will help you in the difficult journey to create best builds possible and the best skills. It just multiplies. Imagine you possess +100% Diablo 4 damage to close enemies and +100% Damage with Fire Skill. Slowed is part of the massive group bucket, along with most. Get these when you are done picking core mods for your build. At many points, higher base damage will be worth more than further multipliers. As long as you’re managing to kill things and having fun who cares how hard you hit? But if you want to be a min/maxer and a slave to the meta, which your choice of build seems to indicate, then focus on boosting the damage multipliers rather. BUT!! your stats on gear sucks so bad!. Damage to Enemies Affected by Trap Skills. Willpower. Damage buckets have been changed. Damage reduction is a bit confusing, because the tooltips specifically state that it becomes less effective as you gain DR, which implies that all additions to DR are multiplicative (which isn’t as desirable as additive in the case of DR, since the number we’re multiplying is becoming smaller as we add DR, leading to diminishing returns when compared to an. All builds must have Frost nova to have vulnerable dmg. Diablo 4 throws plenty of different stats at players, from attack power to defenses and resistances, but one of the most important factors of the game players want to know is the damage bucket system. Dexterity. Onadroig-1677 July 15, 2023, 3:21pm 4. That is literally why it’s called “diminishing returns”. You don’t. Because the buckets are multiplicative, whichever bucket is 'more full' gets a lesser return on each upgrade. DPS. Plan and optimize your Diablo 4 character builds/talents with this user-friendly Build Calculator, designed to replicate the in-game skill tree experience for all classes in the action RPG by Blizzard Entertainment. #Diablo4 #Damage #Mechanics #DiabloPartner Before Diablo 4's launch many people spend their time theorycrafting the best builds possible. 5 = 1950. 0. Defensive Stats. PC General Discussion. , 'Forceful Arrow' for a Rogue at max level, dealing 28%. Ein Monat. 25% extra Berserking DMG(This is without extra. com/diablo-4/news/ community-created. So, we split that evenly into the 2 buckets and we get: (1. The Detrimental Impact of Patch 1. Storm Swell Apect (You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. This value is now added to the original formula, which can later be modified by the primary stat multiplier, crit multiplier, and vuln multiplier damage buckets. Since I do watch videos, it seems like damage buckets will play a major role in character creation and accumulated power. The term Damage Buckets simply refers to categories of damage types. What are all the sorcerer damage buckets that exist? Ie base damage (times) elemental like lightning (times) crit damage (times) vulnerability, etc. It's been stated there are 8 damage buckets. Understanding these buckets is like unlocking the Necronomicon of damage output. DPS. For your example, Vulnerable damage is in it’s own bucket (purple colored) and crit damage is another (yellow colored). Z21VR. Find items we wanted on official & our Mattjestic D4 Discord; Find ones with the CORRECT affix that are hard to reroll into or needs top rolls! E. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. 44. Thorns damage does not take Weapon damage into consideration. However, the physical damage only applies to physical damage. 025% Dodge Chance per point. This model has worked really well so far, but there is still thing we want to double check on release. Ultimate Mechan. These modifiers belong to different buckets, and as a result, they multiply with each other. Bonus Damage vs Close Enemies: Increases damage dealt to enemies in melee range. hitting with a club applies 100 damage when you strike the mob). 04] 340 [0. Like even a 1990s fps game that has a double damage pickup and double damage headshots needs to decide if both means 300 (get an extra 100% damage twice) or 400% (double it then. Diablo 4 Core Stats. You can tell if you are doing Overpower damage by the color of the damage numbers over your enemies. +X% Damage. I don't know enough about the code infrastructure or engine used in both d4 and d3, but even if they share an engine it is not as simple as copy and pasting code blocks from one into the other. After some research and calculations, I have some new discoveries. With a way to measure damage, players can make more informed decisions in regards. E. The only thing that makes it strong is the enhanced passive for a guarenteed crit damage of x150% on the first strike. If a mob has 100 billion hp and you do 10 billion dmg a hit, it still takes 10 hits to kill it. Now, understand that. Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. To simplify the formula: A*B*C= damage. 80% damage taken from 80% damage taken = 0. 75] (crit damage) = 3. 28 # +% to damage from a skill (e. Critical Damage. 50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage. The bucket system was disproved and Northwar and SnowRaven were found to be morons using the D4 builds website to carry the data over when they built the. Koozy-1436 June 12, 2023, 9:10pm #8. Damage Reduction. 01 – 0. dark, gorey, brutal, not that catroony bullsh*t we. One request I have is to allow separate entries for multiple attacks, e. Ok so thats the main thing - if its a choice between the two youre saying 10% more dmg from core skills will do more dmg than 10% more dmg to close enemies. Way too many to list because it isn't as restrictive as D3 was, a lot of options for pieces to reroll into. 5 = 750. Stat 3. g. A Month. While I certainly wouldn't mind if the "buckets" were captured in the game UI, saying their existence means the UI needs to surface them is silly. You can get extrem high crit damage against vul. Beyond that, anything that isn't rolling as big a die as possible for damage is disadvantaged. Normally you have to go for firenbolt enchament to access. Additional damage bucket is also important, just as important as the crit bucket and the vulnerable bucket. Lets say you are at 40% health, and take a big hit. So assuming 200% crit damage bonus: Your core skill damage would be 1 * [1+2] (crit damage) = 3 The poison damage added on top of it would be 1. Not affiliated with Activision or Blizzard Entertainment. A Diablo 4 damage calculator helps you to maximize your DPS, while also helping you understand how the game’s damage buckets work to make you a better player. If a mob has 100 hp and you do 10 dmg a hit, it takes 10 hits to kill it. A third additive modifier like that would make it 250 which is a 25% increase. Supernatural Bone Spear. Generally, damage dealt in games like D4 fall into one of two categories. Since I believe many people don't understand what the Bucket Theory implies, this post's goal is to contrast the canonical damage calculation that exists in nearly every ARPG game and the so called Bucket Theory which some people claim is the way damage is calculated in Diablo IV. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. 2. i. Gear Affixes for Diablo 4. 2 * (1 - 0. 100 base damage 300% damage in additive bucket that you have access anytime (no condition) 200% crit damage. Some factors add up together, forming a single bucket, while others multiply across each other. Nightmare (World Tier 3) and Torment (World. Damage over time, passive abilities, and Channeled Skills cannot Overpower. ; The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead. GET TO KNOW YOUR DOZER. Every item and weapon in your equipped gear has an affix in Diablo 4. 75-2. If DR Values are equal, the effective HP/total DR result is the same. All Damage Buckets in Diablo 4. Bonus also dependent on available resource. 5mil. Cap Crit chance at a certain %. dmg vs close, damage while healthy is in the same bucket in maxroll but in different bucket in mobalytics! I want. The first two damage buckets are weapon damage and skill damage. This can be quite a convoluted topic, so we’ll try to keep it simple. From my perspective, I want to make a unique build that performs at the higher levels both in PVE and PVP…. I have been theory crafting a bit and was wondering if anyone knows how different damage increases are calculated etc. Paragon Calculator Hammer of the Ancients Barbarian Overview in Diablo 4. You have 5 listed. In recent weeks the. And because Frost nova have low range you have to go for Close damage. It’s funny how much people are freaking out about “damage buckets” when it’s one of the most basic concepts in video games and nearly every game has them. Here's a useful tool to calculate your estimated damage in Diablo 4, made by d4ut. Hewed Flesh generates enough Corpses for Raise Skeleton, Corpse Tendrils, and Osseous Gale Aspect. No. The game looked astonishing. This means all sources of average damage (Weapon, Rings, Amulet and Offhand) are useless for Thorns builds. With the abundance of different stats, it baffles me that something as important as a target dummy with a dps calc has been left out. Plan and optimize your Diablo 4 character builds/talents with this user-friendly Build Calculator, designed to replicate the in-game skill tree experience for all classes in the action RPG by Blizzard Entertainment. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. 2. All three variables are equally valuable. Make a copy and the Inputs are the yellow cells. To view how much Vulnerable Damage you currently cause to enemies, open up the Stats & Materials menu from the Character screen. Not to worry though fellow peasants, blizzard blessed us with one ability to proc vulnerability (frost nova). Vulnerable Damage. 75 with Blended Poison Imbuement because the DoT portion can’t actually crit. Get instant notifications when the latest news is published via the Wowhead Discord Webhook! Get Wowhead. net! As of current, Primary Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage, and Multiplied Damage all multiply together for a final number. Increased Armor vs Damage Reduction. Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. You elaborate yourself. (Imbiber glyph). Fury Generate: 4. Math & Feedback Class 101. For example, the "Ice Shards" description shows "Core" and "Frost" at the top. Item Power; 0 [0. Vulnerability is Destroying Diversity. Recently, developers released a major update about Damage Bucket in a live broadcast. Here we update the D4 Season 2 Class Build Tier Lists and cover the best builds for Rogue, Barbarian, Necromancer, Sorcerer, and Druid! Diablo 4 Season 2 Best Builds Tier List For Each Class (1. There are various multiplicative sources from passives (both skill, glyph, some aspects). . 5. Additionally, it visually represents the "damage buckets" where different stats are grouped together, providing a clear. Yes, in fact after stacking 200% vulnerable damage you only get 0. Duu-1325 May 22, 2023, 10:37am #84. Some things are pretty obvious, others, not so much. Thorns do not work when you have been inflicted with an overtime damage status effect. and Mrs. For sweaty nerds like us not knowing how damage works was intolerable. Yeah dps meter would be great. Now imagine you have that same 1000% damage but now you have 5 buckets. Because you can, and will, get so much of the attack modifiers it becomes near impossible to ever stack vuln to a level that it becomes a worse option. So when you see 420% critical strike damage on a D4 character sheet it actually means your crits are doing 420% more damage. 2 + 0. 36 So the total would be 6. It is essentially the item power of your weapon and if you have a dual wield. In Diablo 4, equipment can have 5 rarities, Common, Magic, Rare, Legendary, and Unique. In this article, we’ve gathered all the Diablo 4 gear affixes and organized them by gear type and class. D= D1 + [D2-1%] + [D3-5%] + [D4-9%] Which gives a 85% hard cap on each category. 12] Amulet, Chest Armor, Focus, Focus, Pants, Totem, Shield +[18. The damage calculator simplifies the process by performing the calculations for you. For example, if you are hit for 500 physical damage and you have damage reduced by 50%, you will only suffer 250 damage. Your Life stat measures how alive you are. Bone Spear breaks into 3 shards when it is destroyed, dealing 6-7 damage each. It is much quicker than a Xbow because the Xbow will not clear with penetrating shot if it does not crit (And the Xbow which I use for NM dungeons is practically a perfect roll 806 ilvl). Damage output (aka DPS) = Base dmg * Main stat bonus * Attack speed * Critical coefficient * Damage bonuses / “Big bucket of dmg additives” * Damage. I hope devs will see this. In all seriousness there are way too many possible affixes for an item to list them all. Saight. In this deep dive, we’ll be covering how Diablo 4 damage buckets work, which will also explain how damage output in general functions. 2 USD. $2. Normal: d4 = 2. Also, *dmg, like crit and vulnerable, stands on a bucket of its own and is just as important. Stacking damage bonuses in the same bucket receive diminishing returns. Lucky Hits are called upon hit (Direct Damage) same as Critical Hits.